Extends:
Modifiers:
Source code
SFVehicle.SFVehiclePathMover%%
%function_comment% | bool | bElasticPath | ||
%function_comment% | bool | bLoopingPath | ||
%function_comment% | bool | bPathOK | ||
%function_comment% | PathControlMethod | ControlMethod | ||
%function_comment% | SFVehiclePathNode | currentnode | ||
%function_comment% | float | currentposition | ||
%function_comment% | int | pathnodecount | ||
%function_comment% | SFVehiclePathNode | pathnode[25] | ||
%function_comment% | name | PathTag |
%function_comment% | PathControlMethod | VehicleSpeed, VehicleTurn, TurretUp, TurretTurn, JumpDuck, FireAltFire |
| CheckNewPosition () | |||
| DoPhysics (float DeltaTime) | |||
| InterpretControls (bool bJustFired, bool bFire, bool bJustAltFired, bool bAltFire, float aVehicleSpeedControl, float aTurretTurn, float aVehicleTurn, float aVehicleUp, float aTurretUp, bool bJustJumped, bool bJustDucked) | |||
| PostBeginPlay () | |||
| RotationPhysics (float DeltaTime) |
{
PhysicalRotationRate=(Pitch=0,Yaw=0,Roll=0)
bRepairable=False
RepairTime=0.000000
bFullTimePhysics=True
bDamageTriggered=True
}